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 Biotech Turret hive.

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Zenke
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PostSubject: Biotech Turret hive.   Fri Aug 03, 2012 3:15 pm

Item name: Biotech turret hive.

Description: These four legged mobile turrets are made of mutated hollow souls, and formed into powerful guns. They come in two kinds, bala and cero launchers, but share an over all appearance. They are armored with thick plates of chitten, with four toe'd feet on each leg. Their body is either a long connon like thing, or a smaller duel mounted turret. They have no head.

Effect:

Movement: The turrets can move and reposition themselves, but cannot fire while moving. When the turret sets down to to fire, its feet release and adhesive substance to hold it in place. The turret cannot move from that spot for 3 turns. The turrets can also use this to walk on walls and seilings, and can stick in place to the sides of buildings and the like.

Detection abilities: The turrets can detect Reiatsu. They can tell the difference between hollow and the other races, and will not fire upon hollows or arrancar. The turrets have an eye, one in between the duel mounted turret, or one under the cannon. The eye is covered in a protective lense. The turrets can also hear.

Hive mind: The turrets share a hive mind with each other and a central system that an arrancar can hook up into. The central system is called the hive core. When a turret detects an enemy, it sends a message to the hive core and any turrets within 20 feet of it. The hive core then sends the message out to other turrets.

The hive core cannot order turrets to move however, only an arrancar who links to the hive core can do that. In most cases it would be Ezia Liante, but others can be thought to use the system. If the hive core is destroyed, all turrets go down, until it is replaced. The hive core can only control 100 turrets at any time.

Direct control: an arrancar linked to the Hive core can assume direct control of 1 turret. granting a boost to said turrets attacks. based on the persons tier. The turret will take on a physical change, growing larger, spikes expanding out from it, to show someone is in direct control.

A turret being directly controlled can move freely, and doesn't need to stick itself down when attacking. However once that turret is destroyed, the hive core breaks the link, and no one can link to the hive core again for 4 posts.

Attacks: The duel mounted blaster turret fires bala in a burst of 4, 2 from each blaster, every 3 seconds at the strenght of a 2-3 arrancars.

The connon turret fires a cero at the strength of a 2-3 arrancar's turret, every 10 seconds.

Armor: The Turrets have a hierro. It is able to withstand a cero from a 1-5, anything stronger or a second attack would destroy it, and most sealed zanpakuto from 1-5 or lower will fail to cut.

Number of it you have/possible/allowed: 50 Duel bala blaster turrets, 50 cero cannon turrets, linked to 1 hive core. More turrets are stockpiled in inactive states, to refill the turret ranks. (AFTER the thread ends.)

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Jensen Reinhart 1-1 Sunlight Warrior
Ariel Venasha 1-1 Nature's Wrath
Serena Des'Ana 1-2 The Infiltrator
Helena Elenesta 1-2 The pestilence
Alistair Duine 1-3 Alpha Werewolf
Vyn Victris (Ashe) 1-3 The Genemod
Elayne Arashi 1-5 White
Cara Xios 2-1 The Untrained
Gaige Ashe 2-2 (1-5 Overdrive) The Mecromaniac
Tia Bella Pennywell 2-2 The Mage
Thanatos Arkus 0 The true Machine Lord
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PostSubject: Re: Biotech Turret hive.   Fri Aug 03, 2012 5:32 pm

approvalness.

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