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 Anastasia Dewitt Reinhart

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PostSubject: Anastasia Dewitt Reinhart   Wed Apr 10, 2013 3:52 pm

Synthetic human

Basic Information

Name: Anastasia Dewitt (Reinhart)
Age: 18
True Age: 60
Sex: female
Personality: Anna is kind and caring. She strives to be a defender of the weak after what she'd done, and she will always put her life on the line to save somebody. She is mostly a very calm person who enjoys the simple things in life, she is very friendly towards most people especially children. She has anger issues but usually keeps it well under check.

She is a victim of Helena Elenesta and was trapped and tricked by the sinner, led to believe she was also one. Despite this lie, and the fact that Helena killed her children and had her commit multiple murders, Anna feels no hatred towards herself. She does not seek pity for whats happened to her or what she's done and takes full responsibility for it. She regrets it but never lets it stop her. She has vowed to make up for her crimes by hunting any sinner who comes to earth and killing them.

Anna is a very angry person but she tries very hard to hide it. The things she suffered in hell twisted her and she has trouble some times keeping herself in check, though she never attacks anyone out of anger she still has trouble controlling her telekinesis. Anastasia despises sinners, and will also hunt hollow and any other people that hurt humans or commit crimes deserving of death.

Likes: Hunting Sinners, her new shell, Alexander.
Fears: Letting Helena hurt her again, Losing her new friends, going back to hell.

Character Appearance

Height: 5'6”
Weight: 130 lbs
Physical Traits: Though her body is made of synthesized flesh and carbon-fiber bones, Anna appears to be a normal human girl of 18. She is tall and slender, with curly brown hair and blue eyes. The iris glows faintly when she is angry.
Clothing: Anastasia most commonly dresses in a black skirt suit, with a white shirt, red tie, leather gloves and black shoes. Sometimes she wears a heavier coat over this, with a red scarf, and on occasion dresses more casually though, depending on the occasion.

Accessories: Power Seal: a special seal set on Anastasia to stop her powers going out of control if she becomes angry outside of battle. Her trusty side kick/bodyguard/babysitter Beth can unlock the seal at any time so that Ana can fight at her full power. Ana can still use her telekinesis but it can barely lift 10 lbs compared to the 10 tons she can lift when its not sealed.

Fighting Style

General Fighting Style: Anna fights with sword and shield or fists. She excels in close range but she's not the fastest, and if she can't catch someone she'll just barrage them with items from the environment or attack their mind to distract them while she closes the distance. She can defend herself pretty well from long ranged attacks using her barriers, and is good at not only keep herself, but allies alive using her own brand of healing.

She has excellent strength, both physically and mentally. She has good durability, her body being human in make up but made from synthetic materials she can take much more damage than the average human, though she is still cut and bleeds like one, and if she's stabbed in the heart she'll die, like anyone would.

Her ability to sense is non-existent. Her eyes are sharper than an average person's though, as are her hearing and reflexes, all side effects of her special body. Because of her mind reading, Anna excels at learning new things. She could learn to build a robot, or a boat, in a short time, granting her a higher than average intelligence.

When Anna becomes enraged she can loose control of her telekinesis. This might not seem like a big deal but she can end up hurting herself and allies as well as enemies.


Strengths: Strength: Like her father, she has excellent physical strength.
Reiatsu and Spiritual stamina: She has a lot of Reiatsu to fuel her telekinesis and barrier abilities, and doesn't tire as quickly using those types of attacks.
Enhanced Senses: Ana's synthetic body grants her superior eyesight and hearing.
Enhanced Reflexes: Ana reacts faster than average.
Weaknesses: Anger: Growing anger causes Anna to lose control of her telekinesis. The angrier Anna becomes the more dangerous she becomes to both herself and her opponent, as her powers will randomly pick up and fling objects about.
Speed: Her speed is terrible, so much so she doesn't even bother running in a fight, and saves the energy for when she needs it more.
Stamina: Her physical stamina is average.


Mods/ Weapons/ Abilities:

Weapons/Modifications:

Reinforced Synthetic Body: Anastasia's new body is a Reinforced Synthetic body. The body is human in appearance and make up, only made of tougher stuff. It still has a beating heart and lungs, liver, basically everything a normal human woman would have, however its immune to disease and does not age (though it does need to be repaired at times). The brain is enhanced with several special microchips, that allow for greater learning and an overall higher intelligence, and there are also a few other special gadgets built in. For all intensive purposes she is human, though rather than an advent human she's classed as a synthetic human.

Built by Gaige and Kaytlyn, they replicated her old body, excluding the part where its bound to hell. It looks and feels exactly the same to Anna, however it is slightly heavier due to the bones being made of a special lightweight durable metal, rather than carbon-fiber. The skeletal structure is tough enough that cutting off her limbs is very difficult. One of the most notable features is its armored plating ability. Exactly like any human she still bleeds and heals at the normal human rate, and her body can be killed by stabbing it in the heart or brain, or from bleeding out, suffocation, drowning and you get the point, though she can be healed as normal by peoples effects. She no longer has hell nano bugs meaning she can no longer heal.

Abilities:

Name: Psi Knight
Effect: Anna has learned to use several short range but powerful abilities that increase her close range combat effectiveness a great deal. When she activates the Psi Knight state her telekinesis is shut off and instead focused into the area around her. Psi Knight is her answer to speedy close ranged people. Anna can switch between Psi knight and Telekinesis once a post.

Psionic Weaponry: Anna can create a sword/morning star and shield or great sword/hammer of pure telekinetic force, capable of blocking Zanpakuto steel and equivalent weaponry with ease. She can only do this when Psi Knight is active. She can switch through her weapons quickly, allowing her maximum battlefield control. Her weapons are green colored.

Psi Slam: Anna slams her hammer or morning star into the ground and creates a powerful Psychic blast that does a Cero Oscuros worth of damage and Knocks back anyone caught in the blast. 20 ft radius. 4 post cooldown.

Psycho Cuts: Anna fires off blades of Psionic energy from her sword that contain the power of a Cero and can cut through just about anything, bar Zanpakuto steel or soul bound weaponry. 5Ft Range

Telekinetic Defense: When Psi Knight is active Anastasia is surrounded by a Psionic barrier that directs physical things away from her. If someone were to shoot a bullet right for her heart it would hit the barrier and be redirected enough that it would hit her, but would probably hit her in the shoulder instead of the heart. The closer to the center of her body something passes through the barrier the more its redirected, so a shot to the center of the head would be pushed over enough that it only grazes her temple where as a shot directed at her eye would still only be shifted slight away so that it grazed the side of her head.

Projectiles are always redirected to the right if they hit the right side or to the left if they hit the left side. One aimed for her right eye wont be redirected into her left eye and vice versa. Anything that passes through the barrier is likely to hit her, but never wound critically. This does not effect swords, unless thrown, but effects all projectiles from bullets to spikes of bone or crystal and so on. This works the same from the back and sides. It It does not redirect energy, and massive physical objects like a car would not be effected. The shield surrounds her body, but shots fired from 1 foot or less from ana will pass by the shield untouched.

Psionic Bulwark: For 3 posts, Ana's Telekinetic Defense reflects ranged physical attacks back, instead of just knocking them off target. This does not effect melee attacks or energy attacks. 5 post cooldown.

Name: Telekinesis
Effect: Anastasia can move objects with her mind. This is her long range attack ability and can only use it if Psi Knight is not active at the time. She can do things such as pick up and throw rocks, move a large body of water, propel air forward, deflect bullets (though the caliber, speed or type can effect how well this works. Shotguns would be difficult for example, because of all the pellets), use a tree as a giant spear, and much more. Energy guns wouldn't be effected.  She can move up to 10 tons of materials, with enough force that she could rip up a chunk of earth, or tear apart a tank.

She can lift up other character with express permission from the owner, but cannot crush, tear, or break any part of the character. She cannot manipulate soul bound weaponry, except her own. 100 ft range. Anything she's moving with this will be surrounded by a feint white glow, and if she's fighting an earth manipulator, as an example, as long as that glow surrounds her chunk of rock, the earth manipulator can't take it from her. This applies to water, ice, crystal, metal and wood too.

Name: Mind link
Effects:
Telepathy: Anastasia is capable of telepathic communication. This, like telekinesis, is a natural ability of hers, not a product of her body. Telepathy can only send words, not images or sounds like Mind Tear does, so it cant be used in the same way as Mind Tear. This is for communication only. She doesn't need to see a person to do this, as long as she can sense them.

Mind Reading: Anna also uses low level mind reading to receive responses by reading the surface thoughts, though the person she's communicating with can block their thoughts, or if they're skilled, let her read only what they want. She doesn't need to see a person to do this, as long as she can sense them. She can (with permission from the owner) do a more in depth mind read to see things like memories, loved ones, fears, likes, so on. What she reads is committed to memory, and she can learn about new things using it, such as how to build a robot or work a car. (she has to read the mind of someone who can do these things). She needs to be able to make eye contact to use this part of her mind reading abilities. This ability takes a good bit of concentration, and Anna cannot use it in combat to predict a persons moves or attack plans.

Mind search: Ana has the ability to seek out powerful minds in a radius of 50 feet. Using this, she can ignore weak humans minds and find strong people hiding in large groups. A handy ability, it somewhat makes up for a lack of sensing, however she cannot use it to locate Serion, or tell how powerful someone is, just that they are not an average person.

Name: Mind Tear
Effect: Using a form of telepathy, Anastasia can momentarily enter someones mind and mess up their thought pattern. This can usually be achieved by placing a recurring image or sound in their mind, such as screaming, or bringing up memories of a dead loved one, or a barrage of different things. The resulting effect is loss of concentration which lasts till the beginning of Ana's next post, if a person is in the middle of something complicated such as casting a Kidou or charging a powerful attack (excluding finals) the attack is interrupted, and they will find it hard to concentrate long enough to try cast it again as long as they are affected. She can do this to anyone she can see and make mental contact with, but there is a 5 post grace period after its effects wear off from that person.

Secondary side-effects: on occasion, the use of this ability may cause the victim to succumb to a state of fear, pure rage, or some other mental state not normal to the character, depending entirely on the character in question. This is not always a sure thing, and is more of an RP tool than an actual ability. Its activation and effect is completely up to the owner of the character.

Name: Soothing Mind Touch
Effect: Anna reaches into a person's mind and tries to soothe their thoughts and emotions. She can, if careful, calm them down, soothe away fear and anger, and help them recover from mental attacks. This can nullify fear effects and emotional attacks made on people. Anna herself is naturally resistant to these kinds of attacks because of this ability, however this doesn't help with her own bad temper. This ability can be used once per person with a 3 post cool-down after.

Name: Telekinetic barriers
Effect: Telekinetic Barriers allows her to create a  barrier that can repel attacks, both physical, like a rock or chunk of ice, and energy based like energy, fire, lightning and so on. The barrier can also keep out enemies. Anna can create large area barriers as big as a bus, (tall and wide, not long) and can protect multiple people. The barrier can be made into various shapes. Physical attacks that cant break a barrier will bounce away, energy attacks will disperse.  These barriers can be made to block up to a Cero Oscuros, however she can gauge their defensive power.

A barrier that can stop up to Hado 33 powered attacks has 1 post cool-down, a barrier that can stop a Cero/Hado 66 powered attack has a 2 post cool-down, a barrier that can stop a Gran Rey/Hado 88 powered attack has a 3 post cool-down, and a barrier that can stop a Cero Oscuros has a 5 post cool-down.

Anna can hold a Large area Barrier for 3 posts before the strain becomes to much and she has to release it. Once she releases it the cool-down starts.

Name: Psionic Leap
Effect: Solid Leap: An ability that allows Anna to use something similar to Ranzig. It replaces Ranzig. Anna doesn't need to be in motion to use this, she can do it standing still, or while attacking. The ability allows her to move a distance of up to 30 feet at Ranzig/Shunpo speeds without giving her opponent an idea of where she's going to stop because she's not moving in a specific direction when she starts the leap. To get behind someone she would have to leap twice in quick succession, which might give away her plan because she would appear for a split second before being able to leap again. she can still be struck while using this, though she moves fast enough that its impossible to track with the naked eye. The directions she can leap is unlimited, she can go back, straight up, diagonally, by just thinking, she just can't change direction, though she can turn her body.

Phase leap: This works the exact same way, but Anna phases instead of just moving. So she can pass through objects, people, attacks, anything that she normally couldn't bypass with Psionic Leap. However It has a 2 post cool-down.

Phase Portal: Ana has learned to teleport herself and up to 3 others long distances across the Earth. She is not capable of using this in battle as it has a set up time, and she can't use it to get to other dimensions.

Boosts: strength, stamina, speed reiatsu and durability x4

Back Drop

Background:

-Before and after birth-

60 years before the fall of the gotei 13. It was during a darker time in Jensen's past when he went rogue out of depression from loosing his family. Living amoung humans and protecting them, he met Elizabeth. At first he was rather grim and stoic in her company, but he grew to love her. They were together a year when she got pregnant and had a baby girl. They named her Anastasia, and had planned to marry. However the village was attacked by hollow seeking Jensen's soul. The Warrior faught them off but made the mistake of leaving his new family. When he returned there was nothing but blood. He never seen Elizabeth or Anastasia again.

Elizabeth wasn't killed though. Knocked unconsious by the hollow, she and Anna had been saved by a strange pair. A young girl with pink hair and a man with eyes that glowed like embers. Meisalu an Zenke carried them away from the hollow, but when they felt Jensen's presense, Meisalu became spooked and they ran, taking Elizabeth and Anna with them.

It was a few days before Elizabeth returned to the smoking ruins of her village. There was no sign of Jensen, and she assumed the worst. Thanking her Saviors she gathered what was left of her things and moved off to go live with her parents until she could get a new house. Liz raised Anna on her own, only relying on her parents for housing until she'd managed to save up enough to move out again. She sorely missed Jensen but she eventually moved on and married a man named Steve.

-A life before hell-

As Anna grew, some of her fathers traits showed in her. She was unnatually strong for her size and age, and always active and happy. She was intelligent, always doing well in school. She was picked on for half a day during her first year of highschool, but after she broke one of the girls arms for pulling a freinds hair she wasn't bothered again, and niether were any of the people who hung around with her.

Anna's adult life was mostly normal adult stuff. She could see spirits like everyone else but did show some natural abilities. She could move objects with her mind, but it wasn't until later that those skills really developed. She married and had two children, and was 60 years old before she knew it. Then shit hit the fan.

Somehow, the Sinner Helena Elenesta discovered Anna's existance. Spiteful towards her mothers happyness with Jensen Reinhart she concocted a plan to use Anna against him. She killed Anna without warning and captured her soul, And stuffed it into a syntethic body built by Emily Vandel. Anna lost all momories of her previous life, and her age reversed to that of an 18 yeat old. Then it was a matter of taking her to hell, and waking her up.

-Hells toy-

After Anna woke up, Helena made her believe that she was Helena's daughter, and had suffered a serious accident which made her loose her memories. She filled the girls head with lies and dishonesty, and made her believe that the sinners were repressed under the boot of the soul society. She told Anastasia that people would tell her differently and that she was never to believe them. Humans, shinigami, vizard, they were all the enemy and wanted to enslave the sinners. The arrancar were their only friends, but they couldn't act to help them or risk being crushed. Anastasia became who she thought she was before all this, a loving, caring person, repressed by bad people. Helena told her that Jensen Reinhart had done this to her, had taken her memories.

Quite the story Helena told, and Anna believed it all. Helena handed her a sword and shield. “These were your fathers.. I kept them a long time, waiting. I should have given them to you sooner.” She told her 'child.' Helena then asked Nin to train the girl with blade and shield, aided with her learning chip, picking up the sword wasn't to hard For Anna. Like wise, Helena thought her to fight unarmed too. Learning to control her powers, especially her Telekenisis was much harder, and she had the habbit of loosing control when she became emotional.

-Revelations-

Anna was eventually captured by the coalition during the war against amarius. The sinner let herself get captured making sure Helena and Nick made it out safely, but she also did it to protect Jun from Helena. She was held captive by the coalition for months, and eventually lost hope that she would ever be released. However the coalition wanted Nick more than her, and sent Alistair to broker a trade. But Helena was not a believer in fair trades and beat up the Alpha werewolf, taking him hostage.

Meanwhile Doctor Alexander Karenski preformed a plathora of tests on Anna and in doing so discovered she was not actually a sinner, but was a soul trapped in a hell bound body. When he told her, everything that had happened to her in her human life and everything Helena had done to her family came back to her. She remembered, and she was furious with Helena.

The coalition agreed to trade her for Alistair and Anna kept her mouth shut until the mage Calab removed the seal from her power, and Anna went beserk. A massive fight ensued between her and Helena, who tried to convince her then tried to use an inbuilt kill switch in Anna's body to kill her. Helena almost won, thinging Ana had no control of her powers, but with the help of Calab she managed to finish Helena off, and send her back to hell.

Calab sealed her powers again and Alexander Karenski transfered her soul into a new body, while Anna waited for Gaige and Kaytlyn to build her a new and better one.

Side notes:

____________________________________
Praise the Sun!

Characters:

character info and links to apps.

Jensen Reinhart 1-1 Sunlight Warrior
Ariel Venasha 1-1 Nature's Wrath
Serena Des'Ana 1-2 The Infiltrator
Helena Elenesta 1-2 The pestilence
Alistair Duine 1-3 Alpha Werewolf
Vyn Victris (Ashe) 1-3 The Genemod
Elayne Arashi 1-5 White
Cara Xios 2-1 The Untrained
Gaige Ashe 2-2 (1-5 Overdrive) The Mecromaniac
Tia Bella Pennywell 2-2 The Mage
Thanatos Arkus 0 The true Machine Lord


Last edited by Zenke on Sat Apr 18, 2015 9:17 pm; edited 5 times in total
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PostSubject: Re: Anastasia Dewitt Reinhart   Thu Apr 11, 2013 5:11 am

Just three things:

Im not sure what the policy on complete immunity to poison and disease is, if its allowed sounds great but whomever seconds can handle that.

Telekenesis: needs a statement along the lines of not manipulating soul bounded material. so she can't just sneak up and rip away someones zanpakuto before the fight begins.

The whole synthetic body deal sounds awesome and I think its cool but again another staffer besides me should take a peak about that.

On a personal note:
YES another soldier for Nin!

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Physics is like sex: sure, it may give some practical results, but that’s not why we do it.
– Richard Feynman

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PostSubject: Re: Anastasia Dewitt Reinhart   Thu Apr 11, 2013 2:24 pm

Modified immunity to poisons to state she has a faster recovery time from them instead, and the effects wear off one post faster.

That was already in telekenisis but I moved it to the very end to make it more noticable.

The body is kinda essential to the whole app.

____________________________________
Praise the Sun!

Characters:

character info and links to apps.

Jensen Reinhart 1-1 Sunlight Warrior
Ariel Venasha 1-1 Nature's Wrath
Serena Des'Ana 1-2 The Infiltrator
Helena Elenesta 1-2 The pestilence
Alistair Duine 1-3 Alpha Werewolf
Vyn Victris (Ashe) 1-3 The Genemod
Elayne Arashi 1-5 White
Cara Xios 2-1 The Untrained
Gaige Ashe 2-2 (1-5 Overdrive) The Mecromaniac
Tia Bella Pennywell 2-2 The Mage
Thanatos Arkus 0 The true Machine Lord
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PostSubject: Re: Anastasia Dewitt Reinhart   Thu Apr 11, 2013 3:28 pm

Sounds Awesome

Approved 1-4

Im dine with the body but I'll leave it to the next staffer to make the final decision on that

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– Richard Feynman

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PostSubject: Re: Anastasia Dewitt Reinhart   Thu Apr 11, 2013 3:53 pm

I see no inherit problem with the body, and I read over it multiple times, looking for anything that might be bad. I talked to Zenke about something in the chat, but it was resolved.

I second this app, on the grounds that I am me.

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PostSubject: Re: Anastasia Dewitt Reinhart   Wed Apr 15, 2015 10:48 pm

Ana is now human. added some new powers and a new body since her hell body's gone.

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Praise the Sun!

Characters:

character info and links to apps.

Jensen Reinhart 1-1 Sunlight Warrior
Ariel Venasha 1-1 Nature's Wrath
Serena Des'Ana 1-2 The Infiltrator
Helena Elenesta 1-2 The pestilence
Alistair Duine 1-3 Alpha Werewolf
Vyn Victris (Ashe) 1-3 The Genemod
Elayne Arashi 1-5 White
Cara Xios 2-1 The Untrained
Gaige Ashe 2-2 (1-5 Overdrive) The Mecromaniac
Tia Bella Pennywell 2-2 The Mage
Thanatos Arkus 0 The true Machine Lord
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PostSubject: Re: Anastasia Dewitt Reinhart   Thu Apr 16, 2015 4:45 pm

Okay. Here's what I have. Everything was fine until I got to the Abilities and Mods. I was relying heavily on the Character Ability Rules for guidance. Also, I'm not sure which things were in already as you didn't specify so I just evaluated the whole app anew. I have no doubt you will tell me after Razz

Synthetic Body:
- As far as I know, characters cannot be immune to poison. Not sure about disease. If I'm wrong, so be it. I just remember reading it in the rules.
- Reactive Armor: With regard to the areas that have the most protection, I think you may have typo'd. Not sure what "the plates running the length of her" means. Sounds a bit vague.
- While you didn't really specify, I'm going to assume "reserve mode" is similar to Low-Power Mode for a Serion?
- Frenzy Mode: As mentioned above, some areas of the armor are "close to the strength of Zanpakuto Steel". If Frenzy Mode increases the defense of the armor even more, does that mean these parts become Zan-Steel strong? If so, then, combined with the speed boost, this will need to be changed I think. To me, it looks kind of like a Last Resort ability. While I am aware that she loses her psionic abilities during this (an I'm assuming you mean all of them, Psionic Leap and such included), I think 7 posts is a bit long for an ability of this nature and power. I'm thinking maybe 5 posts instead. If I have have misinterpreted any of this, let me know. At the very least, some of this ability's details are quite vague, and will need to be clarified further, such as the aforementioned areas of extra protection and what effect Frenzy Mode has on it, as well as how long it takes to charge a Cero-powered blow. Once these things have been properly quantified, we can then have a better idea of what to do with it.
- That's what I have for the body. Now the abilities.

Psionic Knight (read: Yuri-Killer XD):
- Not an issue, just an observation. You say this mode is made for dealing with speedy melee combatants but, besides Psi Slam and the Psionic Weaponry, they are all geared towards ranged combat. Just pointing out.
- Psi Slam: For a Cero Oscuros-powered attack, definitely needs a cool-down. 4 posts at least.
- Psycho Cut: Needs a limit per post and/or a cool-down. This is due to the fact that it penetrates everything bar Zan-Steel and the like. Also needs a range.
- Telekinetic Defense: The idea is good, but it needs refinement. The main issue I have with this ability, and it's quite an important one, is that Ana cannot be killed by a bullet while this is active. Every character on the site has defenses of some sort, be it Hyper-Sensitive Instincts, Overdrive Suits, Reflect Bounders, etc. However, with the right circumstances, anybody can be killed by a bullet. Granted, it probably won't happen. But the possibility is there. Essentially, you've worded it badly. Fix it. Razz
- Beyond that, there are just a few minor issues with this power. If Ana gets shot directly in the middle, regardless of the probability, what happens? Also, you need to put a power limit on it. Having it be able to redirect a Cero Oscuros is probably moot, but it the right circumstance it can mean the difference between winning or losing. That's also where the whole "Anything that passes through the barrier is likely to hit her, but never wound critically" thing comes in again. After all, a Gran Rey Cero being redirected onto her ear still sounds pretty critical to me.
- The TL/DR version is this: explain your shit better! Razz

Telekinesis:
- Another observations. An average army tank weighs between 60 and 80 tons. With your 10 ton limit, you will be there all day trying to tear it apart. Just saying.
- Now, an issue.
My issue:
 
I assume this means that if she's holding it up in the air, then the other guy can't pull it away. It's my opinion that this particular struggle should be determined by other factors. This is veering quite close to the whole "this power works regardless of any other ability" thing that, as you well know, we don't allow. If someone makes an Earth-user and takes over the Sinner org, for example, they're going to have far more control over the Earth, as well as probably possessing more Reiatsu to back it up. While I'm not saying that Ana picks up a rock and said Sinner shoves it down her throat, but the Sinner should at least be able to disintegrate it or re-shape it or something. It doesn't really pose a problem for Ana because she can just hurl a car instead. This will need to be changed accordingly.

Mind Link:
- A lot of this is fine.
- Mind Search: Contrary to what you wrote, this makes up quite a bit for the lack of "traditional" sensing. Ana can use this to sense to almost the same degree that Liv can, but with less effort. Also, not being able to sense Serion is not really a draw back as not many can, and if you are searching for somebody's mind, chances are you know who they are and therefore know what their power level roughly is. If not, you're about to XD

Mind Tear:
- I'm assuming that the range of this is similar to the Telepathy, in that she can tag someone with this as long as she can detect their mind? No objections? Good.

Soothing Mind Touch:
- Same as the previous power. No objections? Good.

Telekinetic Barriers:
- The cool-downs need to be altered due to the fact that they can be kept up for a time, as well as the fact that they can block anything at a certain strength.
- Does the barrier weaken at all over the 3 posts? For example, Ana puts up a Cero Oscuros powered shield for 3 posts. Over that time, the shield gets hit by a Cero Oscuros, then a Gran Rey, and then 4 Bala. Does it block them all? If so, the cool-downs will need to be rather large to compensate, or they will have to be nerfed. I'll leave it to Jun on that one.
- Also, is the barrier stationary for the 3 posts? If it can move, you need to specify. Not sure if it doesn't warrant an extra bit of cool-down either.

Psionic Leap:
- Solid Leap: I'm thinking some kind of a limit on this one. No one can Ranzig/Shunpo endlessly.
- Phase Leap: This one is strange. It is just a simple teleport, but it is essentially a way to avoid any attack at just a 2 post cool-down. Fascinating. Jun?

Conclusions:
- All in all, this is a bizarre app. I'm gonna need you to stop inventing races for a while. A Human with a synthetic body that has a soul that was once a Human but was trapped in a Hellbody, and that uses the Sinner app. Tordek is frowning. No wonder it's so hard for me to grade your apps. They're always so heavily modified that I have nothing to ever compare them to x_x
If we ever get Asmir Ka'lesa up and running, we stick to the established races. No Hellbodies or Overdrive Suits or Undari becoming Heanta or random Robot races emerging from other dimensions or any of that stuff. It all hurts my brain XD

That's all I have. Sorry for the long-winded post, but it was necessary. Again, I'm not sure how much of the app is new and how much was already there, so I just went through the whole app. I'm sure you will be more than happy to point out ones that were already approved and I can do nothing about, so it'll be fine. Over to you Jun.

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PostSubject: Re: Anastasia Dewitt Reinhart   Thu Apr 16, 2015 5:31 pm

Poison: removed immunity.
Armor: I dont see why. Its a piece of tech.
Frenzy mode: fixed issues. cero punches take as long as a cero takes to charge.

Psi slam: damn, i would have gotten away with it too, if it weren't for you meddling kids.
psycho cuts: 5ft range.

Psi defense: She can be at very close ranges. If hit DIRECTLY in the middle, the bullet picks a random direction between left an right but still atleast grazes her.

Telekenisis: was already on app.

Mind search: Range reduced.

Mind tear: Already on app.
Soothing touch: yes.

Telekinetic Barriers: already on app.
Psionic Leap: Already on app.



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PostSubject: Re: Anastasia Dewitt Reinhart   Fri Apr 17, 2015 4:57 pm

Okay, so disregarding the stuff that was already on it, I only have 1 more issue.

Having thought about it, it is my opinion that as a piece of extra tech, you will have to buy the Reactive Armor as Equipment. It makes sense to me given that I had to buy the armor that my Anna has.

That's the only thing. Everything else has been taken care of.

P.S. The images on your app appear to have died.

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PostSubject: Re: Anastasia Dewitt Reinhart   Fri Apr 17, 2015 8:22 pm

Very well. Jun take 1000 desai off me for the armor.

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PostSubject: Re: Anastasia Dewitt Reinhart   Sat Apr 18, 2015 4:45 pm

Sorry bud, but that is massively under priced. Orgoth and I agree on 2600, though will reduce it to 2000 and one of us (Orgoth volunteered) loan you 200 if you get rid of the enhanced protection on those certain areas. Which I question anyway because they're a regardless of this and that type of thing that we don't like anyway unless you give something of a reason for it that is actually somewhat logical. She's already practically impossible to hit with a bullet or long range anti-hierro/armor attack.

I really just don't see a reason for it. Beyond that, I think she's good and I will second and mess with the desai once that part is out.

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PostSubject: Re: Anastasia Dewitt Reinhart   Sat Apr 18, 2015 9:16 pm

http://bleacherax.forumotion.com/t1867-armor-of-the-captain-of-the-guard-of-arendelle. Orgoth only paid 1500 for this armor. SO fuck it I'll get rid of thr armor, since thats hardly fair.

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Alistair Duine 1-3 Alpha Werewolf
Vyn Victris (Ashe) 1-3 The Genemod
Elayne Arashi 1-5 White
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PostSubject: Re: Anastasia Dewitt Reinhart   Sat Apr 18, 2015 10:04 pm

Orgoth wrote:
- grants strong Hierro-level protection
- grants close to Zanpakuto Steel-level protection on forearms, shins, spine and back of neck
- said areas are also resistant to both counter-Hierro and counter-armor measures
- prevents pain unless it penetrates skin
- nanites instantly repair any punctures and slows bleeding

With all of this in mind, I'm thinking closer to 2000. My reasoning is that my inferior Arendelle armor cost 1500. My armor provides strong Hierro-level protection as well, but doesn't have extra protection on certain areas. My armor also has a nanite repair function, but it is much slower, taking 2 posts to seal a breach.

Dude, your armor was better than Orgoth's. Sorry you didn't see it that way. Approved and moved.

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